Our Modules
Each module covers a different issue affecting Young people together. 3 evidence-informed sessions on each module slot into your planned PSHE and RSHE provision, or run as focused teaching where you've identified a need in a group.
Beat The vape
Help pupils understand vaping and nicotine dependence, question misleading claims and recognise how social and commercial pressures influence choices. The module brings health literacy together with assertive communication, emotional regulation and clear routes to trusted adult support.
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Introduces health risks and nicotine dependence. Pupils examine common myths and practise distinguishing a claim from the evidence that would support it.
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Explores how advertising, social norms and peer pressure can make vaping seem normal. Guided scenarios give pupils opportunities to practise saying no and explain an assertive response.
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Considers emotional, social and environmental triggers. Pupils explore coping strategies, ways to leave a difficult situation and how to seek support from a trusted adult.
Positive Masculinity
What are the unspoken expectations of boys and men, harmful online influence and respectful relationships? Pupils examine stereotypes, peer pressure and the effect of behaviour on others, while considering positive role models and safe ways to seek help or support a peer. they also learn about sexism, misogyny and harm to women and girls.
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Pupils evaluate the impact of stereotypes about boys and girls. They distinguish observations from stereotypes, examine assumptions and justify a fairer alternative.
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Pupils analyse how expectations of boys and men might affect people and the role of positive influences. They examine peer pressure, exclusion and online messages that turn hurt into blame.
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Pupils evaluate different approaches to dealing with harmful behaviour. They consider loneliness, body image, manipulation and conflict, then compare possible bystander responses and justify a safe choice.
Beat Digital Addiction
Three evidence-based sessions that teach students to set healthy boundaries around online habits and social media. They also question the targeted ads and gambling mechanics built into their favourite apps, and learn about the harms and risks of AI chatbots.
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Recognising how online features are built to keep you hooked on a screen, and how they can set their own healthy boundaries around them.
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Recognising how ads are personalised to what they've searched or watched, building the financial literacy to judge chance-based in-game spending, and spotting the warning signs of scam messages and money-mule recruitment.
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Students discover the dangers of AI, recognise pressure and grooming signs, and know the trusted routes to get help, including if they're pressured or threatened over images.
Our impact
100%
Schools show knowledge gains
18.7%
Increase in perceived harm of vaping
90.7%
Students recognise addiction risk post session 1
Pricing Plan
There are three ways to introduce Beat Modules to your school: run the programme yourselves, have us deliver it for you, or license it per pupil.
Per Pupil Licence
For smaller or targeted cohorts, licensed by pupil count
£5.99-£9.99
/Per Pupil
module
Licence
Whole School Licence, Teacher delivery option: your teachers run it from the dashboard.
From £500
/Per year
Facilitated
Delivery
Representatives from Beat Modules deliver sessions in person
From £200
/Per Session
Every module includes

