Beat Modules is a gamified PSHE platform that is inclusive for all learners
We bring together short videos featuring young people, interactive games and practical scenarios on vaping, positive masculinities and digital addiction. Pupils question claims, explain choices and practise responses, with teachers guiding the discussion.
Designed to complement your existing PSHE curriculum.
Award-winning startup
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Over 900 students reached
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90% student recommendation rate
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Award-winning startup ☆ Over 900 students reached ☆ 90% student recommendation rate ☆
Strengthen your existing PSHE provision
Some schools use Beat Modules in timetabled lessons. Others use it for a drop down day, a targeted year group or early intervention.
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Pupils take part and explain their thinking
Short videos featuring young people, games and practical scenarios give pupils opportunities to question a claim, explain a choice and practise a response.
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Staff teach with confidence
Teachers are busy and PSHE covers difficult topics. Clear learning aims, key vocabulary and suggested questions give staff a practical starting point for preparation.
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See what pupils understand
Check pupils’ starting points, then use questions, classroom discussion and exit tasks to assess what they can explain and apply.
See what pupils and teachers will use
The pupil experience
The teacher experience
Choose a module for your pupils
Explore the topic, key stage and supporting resources to see where each module fits your teaching.
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Beat the Vape
KS3 and KS4
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Positive Masculinities
KS3 and KS4
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Beat Digital Addiction
In development
Partners and supporters
What teachers have told us
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“The Beat The Vape session was an extremely informative and interactive session for students that engaged them instantly with a pertinent issue for teenagers across the country. The mini-game enabled students to participate in an interactive quiz. This competitive style activity allowed students to participate in a discussion around stereotypes about vaping, and some were startled by the true statistics.”
Matthew Mottram, Head of Year 10, St Julie’s Catholic High School
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“The short form videos and gamification methods used to deliver the content enabled students to engage well throughout the timeframe. … Having this idea of having this platform to teach PSHE is super exciting.”
William Frost, Teacher, Farney Close School
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“Well organised, great communication beforehand and age-appropriate. The interactive element is very appealing to the age group, too. Lots of different tasks – the students enjoyed the competitive element.”
Simon Connely, Head of PSHE, Calday Grange Grammar School
Watch, discuss and put learning into practice
A clear lesson structure helps teachers turn video content into purposeful learning. Pupils explore a scenario, discuss what is happening and practise a response, with time to reflect on their reasoning.
Watch
Short videos featuring young people introduce an issue or perspective.
Discuss
Pupils question claims and explain their thinking, with the teacher addressing misunderstandings.
Practise
Games and scenarios ask pupils to weigh up choices and rehearse responses.
Reflect
Teachers use questions and reflection to check understanding and decide what to revisit.
Young people help shape the language, scenarios and videos, giving teachers a relevant starting point for discussion.
Shaped by young people, used in real classrooms
Case study: Farney Close School
“The platform is very friendly for both students and teachers.”
William Frost, Teacher, Farney Close School
School context
Farney Close is a specialist SEND school for pupils with SEMH and trauma.
What was delivered
The school used Beat the Vape and Positive Masculinities.
What staff observed
The class teacher reported that the short videos and games kept pupils engaged throughout the session.
Built for SEND and alternative provision
Read aloud, coloured reading overlays, anonymous login, and short videos and games in place of long text.
Questions schools ask
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Beat Modules provides focused topic teaching within your school’s comprehensive PSHE and RSHE provision. Plan what pupils need to know before a module and how you will revisit the learning afterwards, connecting it with your wider spiral curriculum and whole-school approach. Your school retains responsibility for planning that broader provision and meeting the requirements that apply to it.
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Review the KS4 learning journey and pupils’ starting points before delivery. Check their understanding of the key vocabulary and ideas, then plan any introductory teaching they need. Talk to us about your cohort so we can help you review the most appropriate starting point.
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Each module has three connected sessions. The plans are designed around approximately 50 to 60 minutes per session, including teaching, discussion and assessment. Staff should adapt the pace to their class and timetable while keeping time for reflection and support.
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The lesson materials provide a structure for preparation and teaching. Staff should review the subject knowledge, questions and school safeguarding procedures before delivery. A demo gives you an opportunity to examine the content and discuss the preparation your team will need.
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Run a session once on a school device before the lesson, with the headphones pupils will use. Check video playback, the reading level and the accessibility options, then plan any support the class will need. Raise specific access requirements with us during your demo.









