Specialist digital health and wellbeing education that shifts how students think

Students stay engaged throughout sessions through peer-led short videos, educational mini-games, and real-life decision-making practice. Non-specialist teachers can deliver confidently with zero prep. You get Ofsted-ready impact data after every lesson.

Award-winning Liverpool-based startup

Over 650 students reached

90% student recommendation rate

Award-winning Liverpool-based startup ☆ Over 650 students reached ☆ 90% student recommendation rate ☆

3 young women and one boy seated in a row on stage, engaged in a discussion or rehearsal, with scripts and papers on the floor in front of them.
Two young men standing outdoors in front of a colorful banner promoting a campaign called 'Beat the Vape.' They are smiling and flexing their right arms. The banner includes a fist holding a vape device, with the mission to prevent 500,000 northwest teens from vaping. There are boxes of soda and snacks on the ground in front of them.
Two young men standing indoors in front of a wall with the logo "Baltic Ventures." They are smiling, with one wearing a blue sweater and beige pants, and the other in a black sweater and black pants. There are plants and a shelf with folded blankets or towels behind them.
Person with brown hair wearing headphones working on a computer at a desk, with printed schedules and notices on the desk and a poster on the wall.
People working at a desk with multiple computer monitors in an office with brick walls.

The problem

Students tune out within minutes. Teachers deliver topics they don't feel confident teaching. And despite investing time and budget, school leaders have no reliable way to show Ofsted that their PSHE provision is making a behaviour difference.

Traditional PSHE isn't working

The Solution

Beat Modules solves the problem by delivering PSHE the way young people actually learn.

Engaging for students – Students stay engaged for full 60-minute sessions through peer-led videos, interactive educational games, and AI role-play scenarios that reflect how they learn today.

Practical for teachers – Non-specialists can deliver confidently with zero prep. Every session is ready-to-use, aligned to statutory RSHE requirements, and includes clear teacher facilitation.

Measurable for schools – Get Ofsted-ready impact data after every session, showing changes in student knowledge, attitudes, and behaviours.

How It Works: Three Sessions, Measurable Impact

Every Beat Modules programme follows the same evidence-based progression

Session 1: Foundation Knowledge (FREE demo available)
Students engage with core facts through peer-led videos and interactive games. Teachers see immediate engagement and receive impact data proving it works, risk-free.

Session 2: Skill Building (Paid)
Students practice real-world scenarios through AI chatbot role-play, developing refusal skills and critical thinking through safe failure. Teachers facilitate, not teach.

Session 3: Pattern Recognition & Self-Regulation (Paid)
Students learn to identify their personal triggers and develop strategies to manage high-risk situations independently. These are the skills that sustain long-term behaviour change.

A classroom or computer lab with students seated at desks working on desktop computers with screens showing a webpage or app, and a teacher or instructor standing nearby. Posters and educational materials are on the wall behind them.

Zero-Prep, Ofsted-Ready for Non-Specialist Teachers

Any teacher can deliver high-quality, statutory-aligned PSHE without preparation or specialist training

Everything runs in your browser. No downloads, printing, or technical setup. Teachers open the session link and press play. All videos, games, and AI chatbot interactions load instantly on any device with school wifi.

Content teaches itself. Peer-led videos deliver the teaching. Interactive games reinforce learning. AI chatbot guides students through practice scenarios. Teachers facilitate and monitor, they don't need to be the expert.

Built for real classrooms. In our pilots with 250+ students across seven schools, non-specialist teachers delivered sessions confidently with zero prior training. 100% of teachers said they would recommend Beat Modules to colleagues.

The logo of ousted, featuring the name 'ofsted' with three stylized yellow figures holding hands above the text, on a dark blue background.

What makes us different?

We're the only PSHE solution that combines peer-led content, interactive gamification, and AI-powered role-play with clear impact measurement in every session.

Illustration of a person sitting with a laptop, connected to various icons representing peer-led content, AI-powered role-play, clear impact measurement, and interactive gamification, with security icons at the end.

Beat Modules delivers PSHE the way young people actually learn. Students engage with peer-led videos, practice real-world scenarios through AI chatbot role-play, and build skills through interactive games.

Every session is fully curriculum-aligned, co-developed with NHS clinicians, University of Liverpool researchers, and classroom teachers, and produces automatic Ofsted-ready impact data. Beat Modules makes PSHE engaging for students, evidence-driven for school leaders, and effortless for non-specialist teachers to deliver confidently.

School Feedback

St. Julie's Catholic High School logo with crest and school name.

“The Beat The Vape session was an extremely informative and interactive session for students that engaged them instantly with a pertinent issue for teenagers across the country. The mini-game enabled students to participate in an interactive quiz. This competitive style activity allowed students to participate in a discussion around stereotypes about vaping, and some were startled by the true statistics..

— Matthew Mottram (Head of Year 10), St Julies

Farney Close Independent Residential Special School logo with a shield emblem and the school name

“The short form videos and gamification methods used to deliver the content enabled students to engage well throughout the timeframe. The platform is very friendly for both students and teachers. Having this idea of having this platform to teach PSHE is super exciting.”

— William Frost (Teacher), Farney Close High School (SEN)

Logo of Calday Grange Grammar School with a shield emblem and school name in maroon text.

“Well organised, great communication beforehand and age-appropriate. The interactive element is very appealing to the age group, too. Lots of different tasks – the students enjoyed the competitive element."

— Simon Connely (Head of PSHE), Calday Grange Grammar School

Our Partners

Contact Us

Interested in working with us? Get in touch and we can arrange that!

Two young men in formal attire standing outside in front of a large wooden door, smiling at the camera.