This page provides clear answers to frequently asked questions about BeatModules, including programme structure, classroom delivery, safeguarding, curriculum alignment, and impact reporting.
It is designed to support schools and partners who are considering piloting or adopting BeatModules as part of their PSHE and Personal Development provision.

Understanding BeatModules: FAQs

FAQs

  • Pricing varies based on school size and module selection. A single three-session module typically ranges from £300-£600 per year. Contact us for a tailored quote based on your needs.

  • Beat Modules is designed for secondary school students aged 11-17 (Key Stages 3 and 4). Content is differentiated for each key stage to ensure age-appropriate delivery.

  • Each module includes three 50-60 minute sessions designed to be delivered sequentially over time. This structure allows students to build knowledge, practice skills, and reflect on learning across multiple touchpoints.

  • Unlike traditional PowerPoint-based resources, we combine peer-led video, interactive games, and AI-powered scenario practice into one integrated gamified platform experience for young people. Students actively engage rather than passively listen, and teachers get automatic impact data which can be used for different purposes starting from understanding learning patterns to using it for senior leadership teams.

  • No. Schools can start with a single module and add others as needed. Many schools begin with vaping prevention and expand to other topics based on student needs and budget availability.

  • We can provide session plans, facilitation guidance, technical support, and teacher support. Our team is available via email and phone for any questions during implementation.

  • Beat Modules was founded by founders who experienced ineffective PSHE firsthand. Our content is developed with input from young students, teachers, researchers, and education professionals.

  • Sessions are designed as ready-to-use packages to maintain evidence-based quality and reduce teacher workload. However, we can discuss specific adaptations for unique school contexts on a case-by-case basis.

  • No. Beat Modules is designed to enhance your PSHE delivery by providing high-quality, engaging content for specific health topics. It integrates into your existing curriculum structure rather than replacing it entirely.

  • 15-30 minutes maximum. No specialist PSHE training/preparation or health education expertise is required. Everything is plug-and-play: log in, follow the session plan, and deliver. The platform handles content delivery, engagement tracking, and impact measurement automatically.

  • Yes. Our platform is designed for typical school bandwidth constraints. Content loads efficiently even with limited connectivity. If your school has restrictions on gaming or video platforms, we can provide technical specifications for your IT team to review and whitelist if needed.

  • Our modules map directly to the PSHE Association Programme of Study and statutory Relationships and Health Education guidance. Beat The Vape covers substance use and health education requirements. Positive Masculinities addresses relationships, consent, and the September 2026 requirement to challenge misogyny and harmful online influences.

  • Yes. Every session automatically generates impact reports aligned with Ofsted's Personal Development framework. You get measurable data on student engagement, knowledge gain, and behaviour change intentions. This provides inspection-ready evidence that your PSHE programme is effective, engaging, and produces measurable outcomes. Teachers can export reports for Ofsted, governors, or senior leadership without additional work.