Practise-Based Health and Wellbeing Education That Changes Behaviour

Students stay engaged for full 60-minute digital sessions, non-specialist teachers can deliver confidently with zero prep, and you get Ofsted-ready impact data after every lesson.

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Award-winning Liverpool-based startup

Over 650 students reached

90% student recommendation rate

Award-winning Liverpool-based startup ☆ Over 650 students reached ☆ 90% student recommendation rate ☆

The problem

Students tune out within minutes. Teachers deliver topics they don't feel confident teaching. And despite investing time and budget, school leaders have no reliable way to show Ofsted that their PSHE provision is making a behaviour difference.

Traditional PSHE isn't working

    • Traditional PSHE relies on PowerPoints and scare tactics that students disengage from immediately.

    • In our pilots with 500+ students, existing vaping education scored just 2 out of 5 for engagement

    • Despite repeated PSHE lessons, vaping among young people has tripled since 2018 (NHS, 2023)

    • PSHE is frequently delivered by non-specialist staff already managing full teaching workloads

    • Creating up-to-date, relevant resources for sensitive topics takes hours that teachers do not have

    • In 2024, 8% of teachers hadn't had time to fully read the RSHE curriculum (DfE). Yet they're expected to teach it confidently

    • Schools are increasingly expected to demonstrate the impact of their health education provision to Ofsted

    • Most lack reliable tools to measure whether PSHE lessons are changing student knowledge, attitudes, or behaviour

    • Without data, school leaders cannot assess if their investment is delivering value or identify what to improve

The Solution

Beat Modules solves the problem by delivering PSHE the way young people actually learn.

Engaging for students – Students stay engaged for full 60-minute sessions through peer-led videos, interactive educational games, and AI role-play scenarios that reflect how they learn today.

Practical for teachers – Non-specialists can deliver confidently with zero prep. Every session is ready-to-use, aligned to statutory RSHE requirements, and includes clear teacher facilitation.

Measurable for schools – Get Ofsted-ready impact data after every session, showing changes in student knowledge, attitudes, and behaviours.

Explore Beat The Vape

How It Works: Three Sessions, Measurable Impact

Every Beat Modules programme follows the same evidence-based progression

Session 1: Foundation Knowledge (FREE demo available)
Students engage with core facts through peer-led videos and interactive games. Teachers see immediate engagement and receive impact data proving it works, risk-free.

Session 2: Skill Building (Paid)
Students practice real-world scenarios through AI chatbot role-play, developing refusal skills and critical thinking through safe failure. Teachers facilitate, not teach.

Session 3: Pattern Recognition & Self-Regulation (Paid)
Students learn to identify their personal triggers and develop strategies to manage high-risk situations independently. These are the skills that sustain long-term behaviour change.

Zero-Prep, Ofsted-Ready for Non-Specialist Teachers

Any teacher can deliver high-quality, statutory-aligned PSHE without preparation or specialist training

Everything runs in your browser. No downloads, printing, or technical setup. Teachers open the session link and press play. All videos, games, and AI chatbot interactions load instantly on any device with school wifi.

Content teaches itself. Peer-led videos deliver the teaching. Interactive games reinforce learning. AI chatbot guides students through practice scenarios. Teachers facilitate and monitor, they don't need to be the expert.

Built for real classrooms. In our pilots with 250+ students across seven schools, non-specialist teachers delivered sessions confidently with zero prior training. 100% of teachers said they would recommend Beat Modules to colleagues.

What makes us different?

We're the only PSHE solution that combines peer-led content, interactive gamification, and AI-powered role-play with clear impact measurement in every session.

Beat Modules delivers PSHE the way young people actually learn. Students engage with peer-led videos, practice real-world scenarios through AI chatbot role-play, and build skills through interactive games.

Every session is fully curriculum-aligned, co-developed with NHS clinicians, University of Liverpool researchers, and classroom teachers, and produces automatic Ofsted-ready impact data. Beat Modules makes PSHE engaging for students, evidence-driven for school leaders, and effortless for non-specialist teachers to deliver confidently.

School Feedback

“The Beat The Vape session was an extremely informative and interactive session for students that engaged them instantly with a pertinent issue for teenagers across the country. The mini-game enabled students to participate in an interactive quiz. This competitive style activity allowed students to participate in a discussion around stereotypes about vaping, and some were startled by the true statistics..

— Matthew Mottram (Head of Year 10), St Julies

“The short form videos and gamification methods used to deliver the content enabled students to engage well throughout the timeframe. The platform is very friendly for both students and teachers. Having this idea of having this platform to teach PSHE is super exciting.”

— William Frost (Teacher), Farney close High School (SEN)

“Well organised, great communication beforehand and age-appropriate. The interactive element is very appealing to the age group, too. Lots of different tasks – the students enjoyed the competitive element."

— Simon Connely (Head of PSHE), Calday Grange Grammar School

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