Interactive PSHE for KS3 and KS4
Help pupils understand pressure and practise how to respond
Beat Modules brings together short videos featuring young people, interactive games and practical scenarios on vaping and positive masculinities. Pupils question claims, explain choices and practise responses, with teachers guiding the discussion.
Designed to complement your existing PSHE curriculum.
See what pupils and teachers will use
Watch a pupil activity and explore the teacher view before deciding whether Beat Modules fits your school.
The pupil experience
The teacher experience
Choose a module for your pupils
Explore the topic, key stage and supporting resources to see where each module fits your teaching.
-

Beat the Vape
Available now for KS3 and KS4. Three sessions.
Help pupils understand vaping risks, question misleading claims and recognise peer pressure. Practical activities give them opportunities to rehearse assertive responses and consider when to seek support.
-

Positive Masculinities
Available now for KS3 and KS4. Three sessions.
Help pupils examine expectations of boys and men, recognise sexism and misogyny, and consider respectful relationships. Practical scenarios ask them to weigh up responses, set boundaries and seek help.
-

Beat Digital Addiction
In development
Our next module will explore persuasive design, screen habits and commercial pressures online, including how to question AI chatbot claims and consider personal boundaries.
Watch, discuss and put learning into practice
Teachers guide the learning, using videos, activities and questions to connect each task to the lesson’s purpose.
Young people help shape the language, scenarios and videos, giving teachers a relevant starting point for discussion.
1. Watch
Short videos featuring young people introduce an issue or perspective.
2. Discuss
Pupils question claims and explain their thinking, with the teacher addressing misunderstandings.
3. Practise
Games and scenarios ask pupils to weigh up choices and rehearse responses.
4. Reflect
Teachers use questions and reflection to check understanding and decide what to revisit.
See what you will teach and how to prepare
-
Interactive games and practical scenarios
Pupils practise skills such as questioning a claim, weighing up a choice and explaining a response. Teachers use discussion to connect the activity to the learning. Watch a pupil activity
-
Teaching pack
Session plans with learning aims and suggested questions, a curriculum overview and learning journey, curriculum mapping, guidance for school leaders, and information for parents and carers. Ask us which documents are ready for your module and key stage.
-
Three connected sessions
Planned around 50 to 60 minutes each, for timetabled PSHE, a themed programme or targeted teaching.
-
Impact report after every session
Automatically generated, showing the shift in pupils' attitudes, beliefs and knowledge across the sessions, plus a reflection captured at the end of the module.
-
Inclusive learning for all pupils
Text-to-speech for pupils who find reading difficult, vocabulary kept simple throughout, and reasonable adjustments for pupils with SEND.
-
Respectful discussion and clear routes to support
Fictional scenarios provide a distancing technique. Ground rules and trusted adult support are built into every session plan.
Know where each module fits in your curriculum
Ask to see the mapping for your chosen module and key stage, then examine the intended learning, teaching sequence and assessment opportunities.
-
Focused teaching within your existing curriculum, mapped to the key stage you need
-
Deliver a 1-3 session module in a single focused block rather than across the timetable.
-
Target one cohort where the school has flagged a specific issue or high risk group
-
Alongside pastoral support, where a need has already been identified.
What teachers have told us
Over 900 students reached · 90% student recommendation rate · Award-winning Liverpool-based startup
“The Beat The Vape session was an extremely informative and interactive session for students that engaged them instantly with a pertinent issue for teenagers across the country. The mini-game enabled students to participate in an interactive quiz. This competitive style activity allowed students to participate in a discussion around stereotypes about vaping, and some were startled by the true statistics.”
Matthew Mottram, Head of Year 10, St Julie’s Catholic High School
“The short form videos and gamification methods used to deliver the content enabled students to engage well throughout the timeframe. The platform is very friendly for both students and teachers. Having this idea of having this platform to teach PSHE is super exciting.”
William Frost, Teacher, Farney Close School
“Well organised, great communication beforehand and age-appropriate. The interactive element is very appealing to the age group, too. Lots of different tasks – the students enjoyed the competitive element.”
Simon Connely, Head of PSHE, Calday Grange Grammar School
Case study: Farney Close School
Farney Close is a specialist SEN school for pupils with SEMH and trauma. The school used Beat the Vape and Positive Masculinities.
After the vaping module, staff reported positive discussions about vaping across the school.
“The platform is very friendly for both students and teachers.”
William Frost, Teacher
Our Partners
Frequently asked questions
-
Beat Modules provides focused topic teaching within your school’s wider PSHE and RSHE provision. Plan what pupils need to know before a module and how you will revisit the learning afterwards, connecting it with your spiral curriculum and whole-school approach. Your school keeps responsibility for planning that broader provision.
-
There are three routes: a per-pupil licence (£5.99 to £8.99 per pupil), a module licence your teachers run (from £500 per year), or facilitated delivery by our team (from £200 per session). We also run term-time offers. Tell us your year groups and numbers and we will send a quote.
-
Each module has three connected sessions, planned around 50 to 60 minutes each, including teaching, discussion and assessment. Adapt the pace to your class and timetable while keeping time for reflection.
-
Yes. The lesson materials give staff a structure for preparation and teaching. Before delivery, review the subject knowledge, the suggested questions and your school’s safeguarding procedures. A demo lets you examine the content and discuss the preparation your team will need.
-
Send us a message, or email info@beatmodules.com, and book a short call to discuss what you need and when you would like to start. We will set up your school account and send the onboarding videos so you can run your own sessions.
-
Preview the module on your school network first, as some network security settings block it. You will need enough devices for the group, headphones and reliable wifi. Teachers lead each session, pausing for discussion and following the school’s safeguarding procedures if a concern arises.
-
Beat the Vape and Positive Masculinities are available now, each with separate content for KS3 and KS4. Beat Digital Addiction is in development.
-
The platform includes text-to-speech for pupils who find reading difficult, and vocabulary is kept simple throughout. Session plans suggest adjustments such as keeping vocabulary visible, reading a scenario aloud and accepting an oral explanation. Tell us about specific access requirements and we will talk them through with you.
-
After each session the platform generates an impact report showing the shift in pupils’ attitudes, beliefs and knowledge, with a reflection captured at the end of the module. Use it alongside classroom discussion and your own assessment of what pupils can explain and apply.
-
Fictional scenarios let pupils discuss an issue without being asked to share personal experiences. Questions and responses on the platform are not monitored as a safeguarding reporting route, so teachers set ground rules, make trusted adult support clear and follow their school’s safeguarding procedures if a concern arises. Ask us for details of how pupil data is handled and how AI is used in the scenarios.
Find the right module for your school
Tell us which topic and year group you are considering. We can show you the platform and talk through the teaching resources.
We reply by email to arrange a time that suits you.

