Help Students understand the pressures they face and build the skills needed to make healthier choices
Beat Modules is an interactive PSHE platform with focused modules on vaping and positive masculinities. Short videos featuring young people, games and practical scenarios give pupils opportunities to question a claim, explain a choice and practise a response.
Award-winning Liverpool-based startup
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Over 900 students reached
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90% student recommendation rate
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Award-winning Liverpool-based startup ☆ Over 900 students reached ☆ 90% student recommendation rate ☆
Every module includes
Strengthen your whole-school approach to personal development
Our structured Digital platform connects learning about health, influence and relationships with pupils' wider school life, so teachers can build respectful conversations and belonging into their existing curriculum and pastoral provision.
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Young people help shape the language, scenarios and videos in Beat Modules. Their contribution gives pupils a relatable starting point for discussing the pressures they recognise, while teachers guide them to question assumptions and consider different perspectives.
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Three connected sessions in each module build knowledge and let pupils apply it, with key vocabulary returning at increasing depth.
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Pupils watch videos, play educational games, explore a scenario, discuss what's happening and practise a response, building oracy along the way.
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Clear learning aims, key vocabulary and suggested questions give staff a practical starting point, ready with no specialist prep.
Our Modules
Bring focused, age-appropriate teaching into your school's comprehensive PSHE and RSHE provision. Choose the module and key stage that fit your curriculum priorities, then use the learning journey and supporting documents to plan the teaching.
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Beat the Vape
Pupils examine vaping's health risks and question misleading marketing, then practise assertive, confident responses to peer pressure and emotional triggers
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Postive Masculinity
Pupils question stereotypes about boys and men, recognise sexism and misogyny, and practise empathy, personal boundaries and a safe bystander response
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Beat Digital Addiction
Pupils examine persuasive design, screen habits and commercial pressure online, question AI chatbot claims and set their own digital boundaries
See what pupils and teachers will use
See a pupil activity, look through the teacher view and read a sample session plan. Together, these show how the digital tasks and classroom discussion connect, what pupils are asked to think about and how teachers can check understanding.
See the student experience
See the teacher experience
Know where each module fits in your curriculum
Ask to see the mapping for your chosen module and key stage, then examine the intended learning, teaching sequence and assessment opportunities.
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Focused teaching within your existing curriculum, mapped to the key stage you need
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Deliver a 1-3 session module in a single focused block rather than across the timetable.
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Target one cohort where the school has flagged a specific issue or high risk group
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Alongside pastoral support, where a need has already been identified.
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Full statutory depth on every module at both KS3 and KS4
Frequently Asked Questions
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Beat Modules provides specialist, research-backed content for your school's PSHE and RSHE provision. On the topics we cover, we follow the full curriculum for that key stage but, we're a specialist platform focused on behaviour change and engagement, so use Beat Modules to strengthen your existing provision rather than replace it.
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Three routes: per pupil (£5.00–£8.99), a module licence your teachers run (from £500 per year), or facilitated delivery by our team (from £200 per session). Message us for a custom quote, and we also run term-time deals. See the pricing page.
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Each module's sessions are built around 50 to 60 minutes, including teaching, discussion and assessment.
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Yes. We provide the training, the subject knowledge and a full lesson pack, so any member of staff, including supply teachers, can deliver a session with confidence.
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Send us a message through the website, or email info@beatmodules.com, and book a quick call to discuss what you need and when you'd like to get started. We'll set up your school account and send the onboarding videos so you can start running your own sessions
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Check first that it runs on your school's network security. Make sure you've got headphones for Beat Modules, enough computers for the group you're teaching, and reliable wifi.
School Feedback
“The Beat The Vape session was an extremely informative and interactive session for students that engaged them instantly with a pertinent issue for teenagers across the country. The mini-game enabled students to participate in an interactive quiz. This competitive style activity allowed students to participate in a discussion around stereotypes about vaping, and some were startled by the true statistics..”
— Matthew Mottram (Head of Year 10), St Julies
“The short form videos and gamification methods used to deliver the content enabled students to engage well throughout the timeframe. The platform is very friendly for both students and teachers. Having this idea of having this platform to teach PSHE is super exciting.”
— William Frost (Teacher), Farney Close High School (SEN)
“Well organised, great communication beforehand and age-appropriate. The interactive element is very appealing to the age group, too. Lots of different tasks – the students enjoyed the competitive element."
— Simon Connely (Head of PSHE), Calday Grange Grammar School
Case Study: Farney Close School
A specialist SEN school for pupils with SEMH and trauma, using Beat the Vape and Positive Masculinities. After the vaping module, staff reported positive, promising vaping-related discussions across the school and a positive shift in attitudes towards vaping school-wide.
Our Partners
Contact Us
Interested in working with us? Get in touch, and we can arrange that!

